ALPHA · PUBLIC PREVIEW · v0.4.2

One sentence,
instantly a 3D asset.

MeshForge turns natural language into ready-to-ship GLB / VOX / OBJ models — built for Minecraft mods, indie games and the classroom. Skip the modeling, skip the outsourcing, skip the wait.

meshforge / studio / red-crab-scuttle
PROMPT · 1 LINE
A red crab scuttling sideways across wet sand.
style · voxel format · .vox rigged 5 min
VOX1.6k tris
RIGGED
USED BY TEAMS BUILDING PROTOTYPES & CURRICULA
Meshy Research Voxel Lab Indie Forge BlockCraft Studio Atelier Pixel Northwind Games
CAPABILITIES

Three things built for real workflows.

Not prompt-engineering roulette. Not a demo you throw away after one shot. MeshForge takes “one sentence → downloadable asset” to industrial reliability.

TEXT → 3D

Natural language to geometry

No tokenization, no tags, no carefully-crafted prompts. Write what it is, what style, where it goes — in one sentence. The model decides topology, polycount and textures.

Supports en zh-CN ja
STYLE LOCK

Consistent style across a project

Assets inside the same project share palette, proportions and brushwork. Generate fifty mobs in a row without one looking pixel and another looking realistic.

Project-level style key · auto-reuse
MULTI-FORMAT

Generate once, ship anywhere

The same asset exports to GLB (engines and web), VOX (MagicaVoxel and Bedrock) and OBJ (DCC software). Polycount, UVs and rigging are ready for the next step.

Outputs .glb .vox .obj .bbmodel
GALLERY · USER-GENERATED

Real one-liners, real assets.

Every piece below started as a description shorter than thirty words. Format and polycount sit in the corner of each card.

WORKFLOW

Three steps from sentence to engine.

No learning curve. The flow is the same on day one as it is on day one-hundred.

STEP 01

Write one sentence

Describe form, style and purpose however feels natural. English, Chinese or mixed — it doesn’t matter.

a red crab
   scuttling across wet sand
Enter
STEP 02

Pick style & format

Pixel, cartoon or low-poly. Export to GLB, VOX, OBJ or BBModel. Pick once, applied across the whole project.

style › pixel cartoon low-poly
fmt   › glb vox obj bbmodel
size  › 32 × 32 × 48 vox
STEP 03

Preview & download

Live 360° preview in the browser, then drop it straight into your engine, Blender or Minecraft modpack.

[████████████] 100%
red_crab.vox (248 KB)
↓ download
AVG GEN TIME
5min
From Enter to previewable model
MODELS GENERATED
12k+
Cumulative assets created
OUTPUT FORMATS
4
GLB · VOX · OBJ · BBModel
FIRST-SHOT PASS
98%
Users keep the first generation
USE CASES

Already in three serious places.

MINECRAFT · FLAGSHIP

Mods and skins, imported in one line.

Directly exports Bedrock-compatible .bbmodel and .vox assets, auto-aligned to a 16×16 grid. Armor, weapons, mobs, blocks — from idea to in-pack in four minutes on average.

  • Exports .bbmodel / .vox / geometry.json
  • Auto-binds first- and third-person pivots
  • Compatible with Forge / Fabric / Bedrock
BBMODEL16×16 aligned
INDIE GAMES

An asset factory for prototyping

Stack fifty-plus usable low-poly assets during the prototype phase. Skip outsourcing quotes, skip ArtStation diving. Get the gameplay loop running first — swap the art later.

  • Drops into Unity / Godot / Unreal
  • UVs unwrapped, PBR textures packed
EDUCATION

Slides as assets

Turn concepts into rotatable, explorable 3D models. Classrooms, museum tours, maker workshops — everyone gets to “build one”.

  • Embed in PowerPoint, Keynote and Notion
  • Multilingual prompts with pinyin tolerance
GET STARTED

Turn your next idea
into your next model.

Nothing to install. Open the studio in your browser, write one sentence, and watch it become a downloadable model.

Open MeshForge